Showing posts with label tools. Show all posts
Showing posts with label tools. Show all posts

Sunday, June 3, 2012

Construct and Create (Pt. 1)!

Reading about constructivism was a bit of an ah-ha moment for me.  First, I like that there is no single constructivist theory of instruction (not easy to pin down, akin to gifted education).  Secondly, this theory lends itself perfectly to the gifted education classroom, as this classroom is one where, as described by Marcy Driscoll, "learners test their own understandings against those of others, especially those of teachers or more advanced peers" (p.387).  For those visual learners out there (which, when you think about it, is all of us online), check out this Prezi-tation from the UBC for a summary of the constructivist theory of learning. This post will deal with constructivism and the tools and toys to create in a digital world.


Driscoll lists the learning goals of constructivism as:
  • problem solving
  • reasoning
  • critical thinking
  • active and reflective use of knowledge


Furthermore, Driscoll states that constructivists focus on higher-order goals and supply required scaffolding if students need it (p. 391). Again, this aligns with the goals of gifted education.


Driscoll's conditions for learning (in a constructivist world) include (pp. 394-401):


  1. Embed learning in complex, realistic and relevant environments
  2. Provide social negotiation as an integral part of learning
  3. Support multiple perspectives and the use of multiple models of representations (including metaphors- which is how we want gifted students to be thinking)- see Cognitive Flexibility Theory
  4. Encourage ownership in learning
  5. Nurture self-awareness of the knowledge-construction process


Being the reflective practitioner that I am, I have thought about these conditions and how I tried to create them in a mainstream classroom.  While I was successful in creating many of the above in years past, I did not incorporate all of the m at one time.  The difference between the mainstream classroom and the gifted classroom allows for compacting curricula, and not employing the pedagogy of prescription and practice.  As such, students in a gifted classroom can master tasks easily, and then go beyond to create and communicate in a multitude of ways.


Renee Hobbs lists the five essential dimensions of digital and media literacy (to be elaborated on in subsequent posts) as these five elements: 
  1. Access
  2. Analyze
  3. Create
  4. Reflect
  5. Act
For this post I want to focus on Hobbs' definition of create: "Composing or generating content using creativity and confidence in self-expression, with awareness or purpose, audience, and composition techniques" (Digital Literacy and Media, p. 12).  Hobbs goes on to describe communication as "the expressive dimension," whereby students create for meaningful purposes and authentic audiences instead of just to fulfill an assignment (p. 16).  Now students do not only create presentations and videos for their class, they create videos that can be seen by everyone with the Internet.


The tools and toys of the trade 
(I know that this list is not complete, as there are probably three new pieces of software developed in the time that it took me to write this sentence- the wordiness and awkward nature might actually lead to four):
Wow, this should be enough to explore for now.  Be sure to read my next post which will deal with creating in a transformative nature.  
To close this post, I leave you with the words of gifted educator Sarah Boone, MA:

Nurturing creativity in children calls for resourceful, creative thinking from parents. Modeling a creative approach to problem solving and a commitment to original expression through any medium is sometimes the most effective means of fostering a creative spirit.*
Good advice for teachers, too.

Coming up next...creating on higher ground




*http://www.tip.duke.edu/node/820
Hobbs, Renee (2011). Digital and Media Literacy. Thousand Oaks, CA: Sage 
Driscoll, M.P. (2005). Psychology of Learning for Instruction (pp. 384-407; Ch. 11 – Constructivism). Toronto, ON: Pearson.
Image of Portuguese guitar elements http://www.fotopedia.com/items/flickr-1564309278





Thursday, May 24, 2012

Technology Checklist


image courtesy of http://bit.ly/KHmNaH

Below you will find a "Technology Survey" that can be used to gauge how savvy students are with technology.

Technology Survey

1. Do you use proper keyboarding position?

2. How often do you save your work to multiple locations (example: USB, M: drive, email)?

3. Are you able to use more than one concept mapping tool (example: Wordle, Inspiration, Glogster) comfortably?

4. Are you able to use more than one type of presentaion software (example: PowerPoint, Movie Maker, Prezi, Photo Story)?

5. How often do you use the dictionary tool while working in a Word document?

6. How often do you use the thesaurus tool while working in a Word document?

7. How often do you use the grammar tool while working in a Word document?

8. How comfortable are you at taking a picture image and importing and manipulating it so that you communicate your image with clarity?

9. How often are you able to define symbols and icons (example: italics, bold, colour changing) commonly found in application programs (such
as MS Word and PowerPoint)?

10. When you have choice of what technology you can use, what factors do you consider?

11. Describe unacceptable and acceptable computer etiquette when using technology.

12. Describe how technology improves your ability to communicate, be productive or achieve personal goals.

13. Describe how technology improves your ability to communicate, be productive or reach personal goals.

14. What computer programs or apps do you use at home?

15. What programs do you think the school should have to enhance your learning?


***This checklist was created by the Greystone Heights AcTal team: Aaron Hansen, Jason Kimberley, Tanya Orosz, and Michelle Pantel